![]() Catherine Halsey the nature of her construction means she is subject to a finite lifespan. She is one of many "smart" AIs, and is based on the brain of Dr. United Nations Space Command (UNSC) Master Chief Ĭortana, voiced in the games by Jen Taylor, is the artificial intelligence (AI) who assists the Master Chief in the video games. Cast members of the defunct TV show Firefly- Alan Tudyk, Nathan Fillion, and Adam Baldwin-have roles as marines in Halo 3 as well as Halo 3: ODST and Halo 5: Guardians. Blue won a lengthy charity auction for a voice role in Halo 3, and do a comedy routine which changes depending on the difficulty level the game is played on. Īside from major character roles, members of the Halo community and Halo fans have had small roles in the games. As the characters in Combat Evolved were relatively undefined, the voice actors were given leeway to develop their own style and personality. Steve Downes, the voice of the game's protagonist, stated that generally when a voice actor has finished their lines, their involvement with the game ends. In interviews, Halo 's voice actors stated that they had no idea that the games would become such a critical and commercial success. Some actors voiced their lines in remote locations, while others traveled to a studio to record their lines. ![]() Voice acting became more important as Halo: Combat Evolved 's sequels were developed Halo 2 had 2,000 lines of combat dialogue, while Halo 3 has in excess of 14,000 lines. The Halo series features voice work by television and film actors including Ron Perlman, Orlando Jones, Michelle Rodriguez, Robert Davi, and Terence Stamp. Voice acting Steve Downes and Jen Taylor, the voices of Master Chief and Cortana, at HaloFest during PAX Prime 2011 Later games use motion capture to capture the movement and facial acting of the cast. : 53 The artificial intelligences of the characters was also deliberately limited to make sure they acted realistically to environmental changes and situations. Many of the subsequent human character's features were based on Bungie designers, : 27 while character animators looked to simian, ursine, insectoid, and reptilian features for the various races of the Covenant. By Halo 3, Bungie staff had a special room designed for capturing reference material. : 14 The animators videotaped themselves to have reference footage for the movement of game characters art director Marcus Lehto's wife recorded him "running around a field with a two-by-four" for the human marines. Originally, the game designers decided to hand-key character animations. : 20 Early Covenant Elites had a more natural jaw rather than the split mandibles they would later sport at one point, Jason Jones was also insistent about having a tail on the Elites, but this idea was eventually dropped. However upon developing a 3D model, the artists decided the Chief looked too slender, almost effeminate, and subsequently bulked up the character. : 19 An outside artist, Shi Kai Wang, developed the early concept sketches of what would eventually become the Master Chief. Other Bungie developers would often add input to character development, even if they were not working on the game itself. The game's characters were continually refined through development, as developer Bungie was bought by Microsoft and the platform shifted from the Macintosh to the Xbox. The Halo franchise originated with the 2001 video game Halo: Combat Evolved. The franchise's characters have received varying reception, with some praised as among the best in gaming, while others have been called cliched or boring. Other merchandise produced includes several sets of action figures. The Master Chief, the most visible symbol of the series, has been heavily marketed, with the character's visage appearing on soda bottles, T-shirts, and Xbox controllers. Halo 's commercial and critical success has led to large amounts of merchandise featuring the franchise's characters to be produced. The characters underwent major changes over the course of the first Halo game's development, and were continually refined or changed with the advance of graphics and animation technologies. The artifacts left behind by an ancient race known as the Forerunner play a central role-particularly the ringworlds known as Halos, built to contain the threat of the parasitic Flood. The franchise's central story revolves around conflict between humanity under the auspices of the United Nations Space Command or UNSC, and an alien alliance known as the Covenant. Major recurring characters of the Halo multimedia franchise are organized below by their respective affiliations within the series' fictional universe. ( March 2023) ( Learn how and when to remove this template message) Please help improve it by removing unnecessary details and making it more concise. ![]() This article's plot summary may be too long or excessively detailed.
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